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Publicaciones
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- Mena, D., & Santorum, M. (2021). Maintainability and Portability Evaluation of the React Native Framework Applying the ISO/IEC 25010. Advances in Intelligent Systems and Computing, 1273 AISC, 429–439. https://doi.org/10.1007/978-3-030-59194-6_35
- Astudillo, B., Cajilema, K., Santórum, M., & Aguilar, J. (2021). Analysis, Evaluation, and Upgrading of a Data Analytics Methodology Through a Qualitative Evaluation Technique and a User-Centered Design Process. Advances in Intelligent Systems and Computing, 1269 AISC, 123–128. https://doi.org/10.1007/978-3-030-58282-1_20
- Lopez, C.-P., Santorum, M., & Aguilar, J. (2020). FAVO: Framework of autonomous virtual organizations based on industry 4.0 [FAVO: Framework de gestión autónoma de organizaciones virtuales basado en la industria 4.0]. RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 2020(E27), 333–345. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85081018993&partnerID=40&md5=11b87ccd821b60985a7a633e90c2c91a
- Astudillo, B., Santorum, M., & Aguilar, J. (2020). A methodology for Data Analytic Based on Organizational Characterization through a User-centered Design: A Position Paper. 2020 7th International Conference on EDemocracy and EGovernment, ICEDEG 2020, 237–242. https://doi.org/10.1109/ICEDEG48599.2020.9096790
- Carrión-Toro, M., Santorum, M., Acosta-Vargas, P., Aguilar, J., & Pérez, M. (2020). iPlus a user-centered methodology for serious games design. Applied Sciences (Switzerland), 10(24), 1–33. https://doi.org/10.3390/app10249007
- Carrión, M., Santórum, M., Benavides, J., Aguilar, J., Ortiz, Y., & Pérez, M. (2020). Design and evaluation of a virtual reality serious game. Advances in Intelligent Systems and Computing, 1217 AISC, 735–742. https://doi.org/10.1007/978-3-030-51828-8_97
- Carrión, M., Santórum, M., Sampredro, C., Paredes, A., Ortiz, Y., Samaniego-Santillán, P., Pérez-Medina, J.-L., Acosta-Vargas, P., Corrales-Gaitero, C., & Maldonado-Garcés, V. (2020). Designing a serious game for labor inclusion of people with intellectual disabilities using iplus methodology. Advances in Intelligent Systems and Computing, 1217 AISC, 603–610. https://doi.org/10.1007/978-3-030-51828-8_79
- Astudillo, B., Santórum, M., & Aguilar, J. (2020). A methodology for data analytics based on organizational characterization through a user-centered design: A systematic literature review. Advances in Intelligent Systems and Computing, 1217 AISC, 150–157. https://doi.org/10.1007/978-3-030-51828-8_20
- Carrion, M., Santorum, M., Flores, H., Aguilar, J., & Perez, M. (2019). Serious game, gamified applications, educational software: A comparative study. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 55–62. https://doi.org/10.1109/ICI2ST.2019.00015
- Lopez, A. A. C., & Gaibor, M. O. S. (2019). A quality model for the serious games development process [Un modelo de calidad para el proceso de desarrollo dejuegosserioseducativos]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 1–8. https://doi.org/10.1109/ICI2ST.2019.00008
- Lopez, C.-P., Segura, M., & Santórum, M. (2019). Framework to develop a business synergy through enterprise architecture. ACM International Conference Proceeding Series, Part F148384, 125–129. https://doi.org/10.1145/3322645.3322668
- Lopez, C.-P., Segura, M., & Santórum, M. (2019). Data analytics and bi framework based on collective intelligence and the industry 4.0. ACM International Conference Proceeding Series, Part F148384, 93–98. https://doi.org/10.1145/3322645.3322667
- Lopez, C.-P., Santórum, M., & Aguilar, J. (2019). Autonomous Cycles of Collaborative Processes for Integration Based on Industry 4.0. Advances in Intelligent Systems and Computing, 918, 177–186. https://doi.org/10.1007/978-3-030-11890-7_18
- Carrión, M., Santorum, M., Aguilar, J., & Peréz, M. (2019). IPlus methodology for requirements elicitation for serious games. XXII Ibero-American Conference on Software Engineering, CIbSE 2019, 434–447. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85068469202&partnerID=40&md5=af7b16d177a4530bbbe35a2671934bd4
- Carrion, M., Santorum, M., Benavides, J., Aguilar, J., & Ortiz, Y. (2019). Developing a virtual reality serious game to recreational therapy using iPlus Methodology. Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, 133–137. https://doi.org/10.1109/ICVRV47840.2019.00031
- Guamushig, T.-M., Lopez, C.-P., Santorum, M., & Aguilar, J. (2019). Characterization of a fourth generation virtual organization based on industry 4.0 [Characterization of a Fourth Generation Virtual Organization based on Industry 4.0]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 182–186. https://doi.org/10.1109/ICI2ST.2019.00033
- Carrion, M., Santorum, M., Aguilar, J., & Pinaida, A. (2019). Study to infer key criteria for the design of serious games [Estudio para inferir criterios clave para el diseño de Juegos Serios]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 63–70. https://doi.org/10.1109/ICI2ST.2019.00016
- Carrion, M., Santorum, M., Perez, M., & Aguilar, J. (2018). A participatory methodology for the design of serious games in the educational environment. 2017 Congreso Internacional de Innovacion y Tendencias En Ingenieria, CONIITI 2017 - Conference Proceedings, 2018-January, 1–6. https://doi.org/10.1109/CONIITI.2017.8273363
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