Santorum Gaibor Marco Oswaldo
Departamento de Informática y Ciencias de la Computación
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Oficina: 206
Ext: 4713
iD orcid.org/0000-0001-7251-923X
Estudios
  1. Ingeniero de Sistemas Informáticos y de Computación en la Escuela Politécnica Nacional
  2. Magíster en Gestión de las Comunicaciones y Tecnologías de la Información en la Escuela Politécnica Nacional del Ecuador 
  3. Doctorado en TIC's - Informática en la Universidad de Grenoble – Francia. Escuela Doctoral de “Matemática, Ciencias y Tecnologías de la Información, Informática”
  4. Postdoctorado en Tecnologías de la información en la Universidad de Grenoble, Francia U. Católica de Lovaina La-Nueva - Bélgica
Líneas de investigación
  1. DICC-A3-L1 Computación Aplicada a la Ingeniería de Software
  2. DICC-A3-L2 Creación y Gestión del Software
  3. DICC-A3-L3 Organización y Propiedades del Software
  4. DICC-A4-L1 Computación Aplicada a los Sistemas de Información
  5. DICC-A4-L2 Computación centrada en el humano
  6. DICC-A4-L3 Sistemas de Información
Publicaciones
  1. Galindo-Losada, J., Carrión-Toro, M., Benalcázar, C., & Santórum, M. (2023). Work in Progress: Development of a web-based educational robotics learning monitoring system using free software. 2023 IEEE World Engineering Education Conference (EDUNINE), (págs. 1-4). Bogotá. doi:10.1109/EDUNINE57531.2023.10102878.
  2. Galindo-Losada, J., Arcos, N., Carrión-Toro, M., & Marco, S. (2023). SIMPA -design: A System of Indicators for Monitoring the Learning Process. 2023 IEEE World Engineering Education Conference (EDUNINE), 12-15. doi:10.1109/EDUNINE57531.2023.10102823
  3. Lopez, C.-P., Aguilar, J., & Santorum , M. (2023). Autonomous VOs management based on industry 4.0: a systematic literature review. Journal of Intelligent Manufacturing, 1275–1291. doi: https://doi.org/10.1007/s10845-021-01850-8 
  4. Santórum, M., Carrión-Toro, M., Morales-Martínez, D., Maldonado-Garcés, V., Araujo, E., & Acosta-Vargas, P. (2023). An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities. Applied Sciences.(13), 7748. doi: https://doi.org/10.3390/app13137748 
  5. Galindo Losada, J., Ayala-Tipán, C., Santórum, M., Carrión, M., & Acosta-Vargas, P. (2023). WYDISWYG: A Method to Design User Interfaces Combining Design Principles and Quality Factors. Electronics, 12(13), 2772. doi:https://doi.org/10.3390/electronics12132772
  6. Acosta-Vargas, P., Flor, O., Acosta, B., Suárez-Carreño, F., Santórum, M., Solorzano, S., & Ullauri, L. (2023). Inertial Sensors for Hip Arthroplasty Rehabilitation: A Scoping Review. 5048. doi:https://doi.org/10.3390/s23115048
  7. Mena, D., & Santorum, M. (2021). Maintainability and Portability Evaluation of the React Native Framework Applying the ISO/IEC 25010. Advances in Intelligent Systems and Computing, 1273 AISC, 429–439. https://doi.org/10.1007/978-3-030-59194-6_35
  8. Astudillo, B., Cajilema, K., Santórum, M., & Aguilar, J. (2021). Analysis, Evaluation, and Upgrading of a Data Analytics Methodology Through a Qualitative Evaluation Technique and a User-Centered Design Process. Advances in Intelligent Systems and Computing, 1269 AISC, 123–128. https://doi.org/10.1007/978-3-030-58282-1_20
  9. Lopez, C.-P., Santorum, M., & Aguilar, J. (2020). FAVO: Framework of autonomous virtual organizations based on industry 4.0 [FAVO: Framework de gestión autónoma de organizaciones virtuales basado en la industria 4.0]. RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 2020(E27), 333–345. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85081018993&partnerID=40&md5=11b87ccd821b60985a7a633e90c2c91a
  10. Astudillo, B., Santorum, M., & Aguilar, J. (2020). A methodology for Data Analytic Based on Organizational Characterization through a User-centered Design: A Position Paper. 2020 7th International Conference on EDemocracy and EGovernment, ICEDEG 2020, 237–242. https://doi.org/10.1109/ICEDEG48599.2020.9096790
  11. Carrión-Toro, M., Santorum, M., Acosta-Vargas, P., Aguilar, J., & Pérez, M. (2020). iPlus a user-centered methodology for serious games design. Applied Sciences (Switzerland), 10(24), 1–33. https://doi.org/10.3390/app10249007
  12. Carrión, M., Santórum, M., Benavides, J., Aguilar, J., Ortiz, Y., & Pérez, M. (2020). Design and evaluation of a virtual reality serious game. Advances in Intelligent Systems and Computing, 1217 AISC, 735–742. https://doi.org/10.1007/978-3-030-51828-8_97
  13. Carrión, M., Santórum, M., Sampredro, C., Paredes, A., Ortiz, Y., Samaniego-Santillán, P., Pérez-Medina, J.-L., Acosta-Vargas, P., Corrales-Gaitero, C., & Maldonado-Garcés, V. (2020). Designing a serious game for labor inclusion of people with intellectual disabilities using iplus methodology. Advances in Intelligent Systems and Computing, 1217 AISC, 603–610. https://doi.org/10.1007/978-3-030-51828-8_79
  14. Astudillo, B., Santórum, M., & Aguilar, J. (2020). A methodology for data analytics based on organizational characterization through a user-centered design: A systematic literature review. Advances in Intelligent Systems and Computing, 1217 AISC, 150–157. https://doi.org/10.1007/978-3-030-51828-8_20
  15. Carrion, M., Santorum, M., Flores, H., Aguilar, J., & Perez, M. (2019). Serious game, gamified applications, educational software: A comparative study. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 55–62. https://doi.org/10.1109/ICI2ST.2019.00015
  16. Lopez, A. A. C., & Gaibor, M. O. S. (2019). A quality model for the serious games development process [Un modelo de calidad para el proceso de desarrollo dejuegosserioseducativos]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 1–8. https://doi.org/10.1109/ICI2ST.2019.00008
  17. Lopez, C.-P., Segura, M., & Santórum, M. (2019). Framework to develop a business synergy through enterprise architecture. ACM International Conference Proceeding Series, Part F148384, 125–129. https://doi.org/10.1145/3322645.3322668
  18. Lopez, C.-P., Segura, M., & Santórum, M. (2019). Data analytics and bi framework based on collective intelligence and the industry 4.0. ACM International Conference Proceeding Series, Part F148384, 93–98. https://doi.org/10.1145/3322645.3322667
  19. Lopez, C.-P., Santórum, M., & Aguilar, J. (2019). Autonomous Cycles of Collaborative Processes for Integration Based on Industry 4.0. Advances in Intelligent Systems and Computing, 918, 177–186. https://doi.org/10.1007/978-3-030-11890-7_18
  20. Carrión, M., Santorum, M., Aguilar, J., & Peréz, M. (2019). IPlus methodology for requirements elicitation for serious games. XXII Ibero-American Conference on Software Engineering, CIbSE 2019, 434–447. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85068469202&partnerID=40&md5=af7b16d177a4530bbbe35a2671934bd4
  21. Carrion, M., Santorum, M., Benavides, J., Aguilar, J., & Ortiz, Y. (2019). Developing a virtual reality serious game to recreational therapy using iPlus Methodology. Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, 133–137. https://doi.org/10.1109/ICVRV47840.2019.00031
  22. Guamushig, T.-M., Lopez, C.-P., Santorum, M., & Aguilar, J. (2019). Characterization of a fourth generation virtual organization based on industry 4.0 [Characterization of a Fourth Generation Virtual Organization based on Industry 4.0]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 182–186. https://doi.org/10.1109/ICI2ST.2019.00033
  23. Carrion, M., Santorum, M., Aguilar, J., & Pinaida, A. (2019). Study to infer key criteria for the design of serious games [Estudio para inferir criterios clave para el diseño de Juegos Serios]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 63–70. https://doi.org/10.1109/ICI2ST.2019.00016
  24. Carrion, M., Santorum, M., Perez, M., & Aguilar, J. (2018). A participatory methodology for the design of serious games in the educational environment. 2017 Congreso Internacional de Innovacion y Tendencias En Ingenieria, CONIITI 2017 - Conference Proceedings, 2018-January, 1–6. https://doi.org/10.1109/CONIITI.2017.8273363

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