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Publicaciones
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- Carrion, M., Santorum, M., Flores, H., Aguilar, J., & Perez, M. (2019). Serious game, gamified applications, educational software: A comparative study. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 55–62. https://doi.org/10.1109/ICI2ST.2019.00015
- Carrion, M., Santorum, M., Aguilar, J., & Pinaida, A. (2019). Study to infer key criteria for the design of serious games [Estudio para inferir criterios clave para el diseño de Juegos Serios]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 63–70. https://doi.org/10.1109/ICI2ST.2019.00016
- Carrion, M., Santorum, M., Benavides, J., Aguilar, J., & Ortiz, Y. (2019). Developing a virtual reality serious game to recreational therapy using iPlus Methodology. Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, 133–137. https://doi.org/10.1109/ICVRV47840.2019.00031
- Carrion, M., Santorum, M., Perez, M., & Aguilar, J. (2018). A participatory methodology for the design of serious games in the educational environment. 2017 Congreso Internacional de Innovacion y Tendencias En Ingenieria, CONIITI 2017 - Conference Proceedings, 2018-January, 1–6. https://doi.org/10.1109/CONIITI.2017.8273363
- Carrión, M., Santórum, M., Sampredro, C., Paredes, A., Ortiz, Y., Samaniego-Santillán, P., Pérez-Medina, J.-L., Acosta-Vargas, P., Corrales-Gaitero, C., & Maldonado-Garcés, V. (2020). Designing a serious game for labor inclusion of people with intellectual disabilities using iplus methodology. Advances in Intelligent Systems and Computing, 1217 AISC, 603–610. https://doi.org/10.1007/978-3-030-51828-8_79
- Carrión, M., Santórum, M., Benavides, J., Aguilar, J., Ortiz, Y., & Pérez, M. (2020). Design and evaluation of a virtual reality serious game. Advances in Intelligent Systems and Computing, 1217 AISC, 735–742. https://doi.org/10.1007/978-3-030-51828-8_97
- Carrión, M., Quispi, B., Lema, S., Santorum, M., & Aguilar, J. (2019). Creating a serious educational game through a user-centered design approach [Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario]. RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 2019(E23), 158–170. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85076181499&partnerID=40&md5=53a88044df4864ef873f60e833c9d4bb
- Carrión, M., Santorum, M., Aguilar, J., & Peréz, M. (2019). IPlus methodology for requirements elicitation for serious games. XXII Ibero-American Conference on Software Engineering, CIbSE 2019, 434–447. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85068469202&partnerID=40&md5=af7b16d177a4530bbbe35a2671934bd4
- Carrión-Toro, M., Santorum, M., Acosta-Vargas, P., Aguilar, J., & Pérez, M. (2020). iPlus a user-centered methodology for serious games design. Applied Sciences (Switzerland), 10(24), 1–33. https://doi.org/10.3390/app10249007
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