Carrión Toro Mayra Del Cisne
Departamento de Informática y Ciencias de la Computación
Esta dirección de correo electrónico está siendo protegida contra los robots de spam. Necesita tener JavaScript habilitado para poder verlo.
Oficina:
Ext: 4715
iD orcid.org/0000-0001-5720-1960
Estudios
  1. Ingeniera En Sistemas Informáticos Y De Computación (EPN) 
  2. Master Sciences, Technologies, Sante A Finalite Recherche, Mention Mathematiques Informatique, Specialite Informatique (UNIVERSIDAD JOSEPH FOURIER GRENOBLE 1) FRANCIA
  3. Doctorado en Informática (FIS-EPN) (Cursando)
Líneas de investigación
  1. DICC-A3-L2 Creación y Gestión del Software
  2. DICC-A4-L1 Computación Aplicada a los Sistemas de Información
  3. DICC-A4-L2 Computación centrada en el humano
  4. DICC-A4-L3 Sistemas de Información
Publicaciones
  1. Galindo-Losada, J., Carrión-Toro, M., Benalcázar, C., & Santórum, M. (2023). Work in Progress: Development of a web-based educational robotics learning monitoring system using free software. 2023 IEEE World Engineering Education Conference (EDUNINE), (págs. 1-4). Bogotá. doi:10.1109/EDUNINE57531.2023.10102878. 
  2. Galindo-Losada, J., Arcos, N., Carrión-Toro, M., & Marco, S. (2023). SIMPA -design: A System of Indicators for Monitoring the Learning Process. 2023 IEEE World Engineering Education Conference (EDUNINE), 12-15. doi:10.1109/EDUNINE57531.2023.10102823
  3. Santórum, M., Carrión-Toro, M., Morales-Martínez, D., Maldonado-Garcés, V., Araujo, E., & Acosta-Vargas, P. (2023). An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities. Applied Sciences.(13), 7748. doi: https://doi.org/10.3390/app13137748 
  4. Galindo Losada, J., Ayala-Tipán, C., Santórum, M., Carrión, M., & Acosta-Vargas, P. (2023). WYDISWYG: A Method to Design User Interfaces Combining Design Principles and Quality Factors. Electronics, 12(13), 2772. doi: https://doi.org/10.3390/electronics12132772 
  5. Carrion, M., Santorum, M., Flores, H., Aguilar, J., & Perez, M. (2019). Serious game, gamified applications, educational software: A comparative study. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 55–62. https://doi.org/10.1109/ICI2ST.2019.00015
  6. Carrion, M., Santorum, M., Aguilar, J., & Pinaida, A. (2019). Study to infer key criteria for the design of serious games [Estudio para inferir criterios clave para el diseño de Juegos Serios]. Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019, 63–70. https://doi.org/10.1109/ICI2ST.2019.00016
  7. Carrion, M., Santorum, M., Benavides, J., Aguilar, J., & Ortiz, Y. (2019). Developing a virtual reality serious game to recreational therapy using iPlus Methodology. Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, 133–137. https://doi.org/10.1109/ICVRV47840.2019.00031
  8. Carrion, M., Santorum, M., Perez, M., & Aguilar, J. (2018). A participatory methodology for the design of serious games in the educational environment. 2017 Congreso Internacional de Innovacion y Tendencias En Ingenieria, CONIITI 2017 - Conference Proceedings, 2018-January, 1–6. https://doi.org/10.1109/CONIITI.2017.8273363
  9. Carrión, M., Santórum, M., Sampredro, C., Paredes, A., Ortiz, Y., Samaniego-Santillán, P., Pérez-Medina, J.-L., Acosta-Vargas, P., Corrales-Gaitero, C., & Maldonado-Garcés, V. (2020). Designing a serious game for labor inclusion of people with intellectual disabilities using iplus methodology. Advances in Intelligent Systems and Computing, 1217 AISC, 603–610. https://doi.org/10.1007/978-3-030-51828-8_79
  10. Carrión, M., Santórum, M., Benavides, J., Aguilar, J., Ortiz, Y., & Pérez, M. (2020). Design and evaluation of a virtual reality serious game. Advances in Intelligent Systems and Computing, 1217 AISC, 735–742. https://doi.org/10.1007/978-3-030-51828-8_97
  11. Carrión, M., Quispi, B., Lema, S., Santorum, M., & Aguilar, J. (2019). Creating a serious educational game through a user-centered design approach [Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario]. RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 2019(E23), 158–170. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85076181499&partnerID=40&md5=53a88044df4864ef873f60e833c9d4bb
  12. Carrión, M., Santorum, M., Aguilar, J., & Peréz, M. (2019). IPlus methodology for requirements elicitation for serious games. XXII Ibero-American Conference on Software Engineering, CIbSE 2019, 434–447. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85068469202&partnerID=40&md5=af7b16d177a4530bbbe35a2671934bd4
  13. Carrión-Toro, M., Santorum, M., Acosta-Vargas, P., Aguilar, J., & Pérez, M. (2020). iPlus a user-centered methodology for serious games design. Applied Sciences (Switzerland), 10(24), 1–33. https://doi.org/10.3390/app10249007

Back to top